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1. [2nd CSM Candidate] Goumindong - in Jita Park Speakers Corner [original thread]
When I checked the CSM candidates I had two reasons in mind that said I shouldn't vote for you. Why? I haven't seen a web page, which would be a valuable communication tool. It would be good to tell us more about our ideas, give us a contact addre...
- by Aikhiko Somotho - at 2008.11.12 17:49:00
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2. Suggestion re: GHOST TRAINING - in Player Features and Ideas Discussion [original thread]
Yonaquel: Let me ask some question. Is CCP a small and understaffed company now? What they said about not noticing the feature years ago can be justified, but if they decided it is a bug, why haven't they consulted with rest of their departments,...
- by Aikhiko Somotho - at 2008.10.24 01:10:00
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3. Live Dev Blog, Introducing CCP t0rfifrans - Thursday 23rd October - in EVE Information Portal [original thread]
CCP staff pointed out that you didn't know about Ghost Training was listed as feature, and were surprised by reaction from community. Fixing a bug and removing a feature that was a major selling point seems different. Bug abuse is unfair, using ...
- by Aikhiko Somotho - at 2008.10.23 13:15:00
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4. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Originally by: Venezia Dawn So...I had a plan for this character that was going to go for another year or so, but with no ability to rotate my accounts, that plan has been shortened to 3-4 months. Change was supposed to be implemented tod...
- by Aikhiko Somotho - at 2008.10.15 17:02:00
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5. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Kerfira: The problem is, learning skills became a major problem, but if CCP wants to change that they need a good system for compensation for times when they remove a skill. For this, they prefer to have skill queues, and give those skills a prior...
- by Aikhiko Somotho - at 2008.10.15 16:52:00
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6. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Ghost Training Removed - On Players Perspective If you click on the link, you will see a blog, and that blog has some post about the removal of ghost training. It was written before some of the more recent dev responses. Yet, it summarizes some...
- by Aikhiko Somotho - at 2008.10.15 16:46:00
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7. Skill Training rebalance - in Player Features and Ideas Discussion [original thread]
Ghost training had to be removed since it was abused, yet it was a good feature to compensate for the "long skill problem" where players feel there is little motivation to play since nothing changes for months. Increasing skill training speed woul...
- by Aikhiko Somotho - at 2008.10.14 16:04:00
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8. Ghost Training: Cancel transfer fee - in Player Features and Ideas Discussion [original thread]
Originally by: Ellariona i don't think thats what he ment by inactive... he means inactive as in: not paying for the subscription anymore... Even that was listed in the manual, etc :)
- by Aikhiko Somotho - at 2008.10.14 15:18:00
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9. Ghost Training: Cancel transfer fee - in Player Features and Ideas Discussion [original thread]
Originally by: Jac Straw Skilling while inactive was a bug, it was never a feature. CCP decided not to do anything about it until now...why? Well the only possible reason is character farming, as technically you can skill a character for 1...
- by Aikhiko Somotho - at 2008.10.14 14:38:00
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10. Ghost Training to be Removed - in EVE Information Portal [original thread]
I remember, when I stopped playing eve online, sooner or later my skill training stopped, yet I am back. I am back and playing. When you see my characters age, you would think, I should have lots of SPs, but that isn't the case. Yet others enjoy S...
- by Aikhiko Somotho - at 2008.10.13 22:44:00
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11. Drones 2.0 - in Player Features and Ideas Discussion [original thread]
Drones are remote controlled "ships". We have heard many ideas like drones for salvaging, looting, carrying stuff, drones with warp drives, and so on and so on. They are all sensible from a story perspective, but they aren't sensible with the curr...
- by Aikhiko Somotho - at 2008.10.09 13:27:00
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12. cap ships in high sec - in Test Server Feedback [original thread]
Daibbloss: I spent some time to cool down before replying to this thread again, but no matter how much effort I spend with it, I still have think you are a moron. If you kill someone in low sec, he will be in a pod, but what stops him from coming...
- by Aikhiko Somotho - at 2008.10.02 16:00:00
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13. cap ships in high sec - in Test Server Feedback [original thread]
Originally by: Ivy Axisur High sec players need goals and things to work for too. Bigger ships will require bigger purpose perhaps more challenging missions. I know that most of my old friends here are getting kind of board. We need some...
- by Aikhiko Somotho - at 2008.09.24 22:43:00
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14. cap ships in high sec - in Test Server Feedback [original thread]
Originally by: DIABBLOSS eve is about setting goals.training and then enjoyment of the fruition of that training.now where is the harm in being able to park your capital ship in a high sec station until a time as u want to take it to low s...
- by Aikhiko Somotho - at 2008.09.24 22:30:00
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15. cap ships in high sec - in Test Server Feedback [original thread]
Originally by: DIABBLOSS well i dont agree, You don't, but you want to reduce your own risk. For your capitals Risk vs Reward is important, the moment when you start using your capitals you accepted the risk that comes with the reward.
- by Aikhiko Somotho - at 2008.09.24 20:10:00
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16. GTC prices and amount sold: Needs analysis by Dr, EyjoG - in Player Features and Ideas Discussion [original thread]
Lets see some advantages of 60 day ETCs over 30 and 90 day ones: At first, not everyone buys ETC with ISK, some would buy them from and ETC retailer, to use another payment method. Having ETC in stock at these retailers puts Eve Online known to a...
- by Aikhiko Somotho - at 2008.09.24 19:43:00
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17. cap ships in high sec - in Test Server Feedback [original thread]
Don't fly a ship you can't afford to lose. And it is pretty logical: Most corporations that do manufacturing, mining, etc. and other normally peaceful corps reside in high sec space, it includes high sec warehouses, factories, etc. These warshi...
- by Aikhiko Somotho - at 2008.09.24 18:25:00
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18. cap ships in high sec - in Test Server Feedback [original thread]
Originally by: maphell Aikhiko Somotho there is already a high sec version of the rorq in development called dahh dahh the orca so why have both all that mindless sqaulling 4 nothing Not sure if orca will be implemented or not, but if ...
- by Aikhiko Somotho - at 2008.09.24 18:19:00
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19. cap ships in high sec - in Test Server Feedback [original thread]
So, you say the CONCORD that protects the empire should be prevent the very dangerous Rorquals entering high sec space since it would be a significant threat to the safety and security here, and allow the all innocent and peaceful Moros, etc. pay ...
- by Aikhiko Somotho - at 2008.09.24 17:51:00
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20. Things I *thought* I knew about space but Eve proved wrong... - in Player Features and Ideas Discussion [original thread]
About RL Physic, etc. Try to look for the Elite series, and you could see how such changes would change gameplay.
- by Aikhiko Somotho - at 2008.09.24 17:03:00
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